

We actually want to build some characters who are going to appeal to certain people," said Walters. "One of the things I certainly learned as we saw Mass Effect evolve is not everyone's going to love every character, and you shouldn't try to do that. That is part of another evolution from the earlier games: the romantic options might not all be universally appealing to all players. With romance options varying depending on your character (as Walters previously previewed on Twitter), players will have even more freedom to pair off with whichever character appeals most to them. We're trying to make it as open ended as possible." What I wanted to see in this was more of a, well, somebody might want to hop in the sack right away, somebody might never want to hop in the sack because this is too important - trying to find that more natural way into what a relationship would be like within the constraints of game development. "In the original trilogy, they often were you do a couple conversations with them and then it's getting close to the end, it's time to romance. "As far as the relationships go, we try to make them less formulaic," he said.
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Did you go for Ashley Williams, or was Liara more up your alley in the original trilogy? Did you prefer Kaidan or Garrus? With Mass Effect: Andromeda introducing a new swath of love interests for the two playable characters, the Ryder twins, Bioware creative director and Mass Effect franchise lead writer Mac Walters talked to IGN about how pursuing relationships has evolved in the latest game. Choices define the Mass Effect gameplay experience, and one of the biggest choices a player can make is who they decide to pursue romantically.
